Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Tuesday, October 2, 2012

New Stop-motion Drawings

I'm working on a couple of 15x20 drawings at the moment, and yesterday I took a few hours to photograph them for animation while drawing. I set up a camera on a tripod next to my work, focusing on the paper until it filled the frame, and then started drawing. After almost every line (and breaking some long ones in the middle), I would lean over and snap a photo with the camera. I ended up with about 800-1000 photos for each piece, taken over a period of about 1.5 hours of drawing. I downloaded, resized and renamed the photos into a sequence, and then brought them into AfterEffects for color correction, timeshifting and rendering into video. The process took most of the day, but I love the way it shows the drawing process on its own, in a sort of mysterious way that eliminates the actual creator.



Timelapse Drawing - Water Map from Emily Garfield on Vimeo.


Timelapse Drawing - Network Map from Emily Garfield on Vimeo.

Tuesday, August 30, 2011

More Map Drawing Stop-Motion

I've been taking a photo every time I draw a line on my large map project, and just added the footage to make a longer animation. It still needs to be cleaned up, but that will happen later.



Friday, August 26, 2011

Large Map Drawing Stop-Motion

I just embarked on my largest map drawing yet (about 18"x24" - I usually draw very small!), and started making a stop-motion animation of the process. Here's a little rough draft of the first part for your viewing pleasure:

Monday, March 28, 2011

Stop-Motion Map Drawing

I made a stop-motion animation while working on the multi-part map I drew for my senior exhibition in 2009. It was probably the first map I made in this style, so it's interesting to see how different my technique was then.

Thursday, June 24, 2010

Art in Stop-Motion

I am pleased to finally be able to show the reason I haven't had much time to update this blog lately. I've been working on a stop-motion project for an artist who makes intricate metal sculptures that unfold and move. Everything is incredibly ornate, and the mechanical parts are astounding. Links to the YouTube videos are below:















For the full size, please click on the embedded videos to view them in YouTube. There is music with the videos (except for Bloomingdale's, where it was prevented because of copyright issues).

Friday, April 9, 2010

Castle Animation

I recently did an animation project for a friend's TV show. It took me forever to get a satisfactorily creepy old castle in a forest, but I think it turned out fairly well. The animation itself is just a slow zoom, so here's a still from the scene:


I'll post the actual zoom at some point, either here or on my portfolio site.

Sunday, July 12, 2009

City


This was my final project for Intermediate Animation last semester. I apologise for the size, but I hope it can still be seen. 

The animation was made with a combination of 2D and 3D techniques. Essentially, I used traditionally-drawn textures on a "flattened" 3D landscape. The bird is a 3D jointed character with a hand-drawn texture, and the cat is a sequence of still images, drawn in Photoshop with a traditional feel. The buildings originally had animated textures, but the technique was too complicated to work well with the rest of the animation, and would have distracted the focus from the characters. Perhaps I will post some of the studies for that part as well; they were a big hit in class...!